Wednesday, April 20, 2016

T8P1 - Movement Continued


T8P1 - Movement Continued

Billy moves straight
William moves straight
Jeff makes a 15 deg fishtail then a D3 left - he needs a 2 to keep control - safe with a 5
He sideswipes Martin, taking 1D-2: 6-2=4. Having no right armor, it all goes internal. 1 to PP position, 1 to crew & 1 to cargo. The extra point is given to one of these (1-2 PP, 3-4 Driver, 5-6 Cargo: 2) - PP
Martin takes 4 to his right side and loses a point of metal, dropping an obstacle as he is conformed
Each take a D1 hazard from the collision - Jeff adds D2 for driver being injured for a D3. He needs a 2 to keep control: 1. CT2: 4 3 -3 speed -1 skill = 3, 15 deg fishtail CW
Martin does not have to roll for control
Jeff finishes movement, hitting the obstacle. Tire damage is 2(0) to front left, 6(4) to front right, 2(0) to back left.
D3 haz - needs 2 - safe on a 4



Holding for...

John




Current Turn
John(3) - 70(m) - P1 straight
Martin(3) - 30(m) - P1 skid 1/4" then straight 3/4", P1 lose metal armor on right & drop obstacle
MenothJohn(2) - 30 - P1 straight
Billy(1) - 30(m) - P1 straight
William(1) - 20(m) - P1 straight
Jeff(0) - 10(m) - P1 15 deg fishtail CW then D3 left, sideswipe Martin, will fishtail 15 deg CW



Previous Turn
John(3) - 70(m), P1 D1(D0) left, P1 VMG hits Menoth's right side, drop J14 as J13 ignites, P2 D1(D0) right, P2 drop J15 as J14 ignites, P3 straight then straight, P3 drop J16 as J15 ignites, P4 straight, P4 drop J17 as J16 ignites, P5 D1(D0) right, P5 drop J18 as J17 ignites
Martin(3) - 30, P1 D3 left, P2 straight, P3 three ML's take out Jeff's PP and right armor, P5 D1 left, lost control - will trivial skid
Billy(1) - 30(m), P1 D5 right, P1 lost back right wheel, will fishtail 30 deg CW, P2 HL misses John's turret, P3 fishtail 30 deg CW then straight, P5 straight
MenothJohn(2) - 25, P1 skid 1/2" then straight 1/2", P1 Lasers destroy Billy's back right wheel, P3 straight, P5 straight 1/2"
William(1) - 20, P1 straight, P1 RL's destroy Jeff's back right wheel, P3 straight
Jeff(0) - 20, P1 straight, P1 top MG's hit William's front, P1 will fishtail 30 deg CCW & skid 1/2", P3 fishtail 30 deg CCW then skid 1/2", slow to 15 then straight 1/2"
Gil(2) - Ped, P1 NW one square, P2 NW one square, P3 NW one square, P4 NW one square, P5 NW one square


Gate 1 - Joseph - Reflex 6 - NNN - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, RR in Turret, Spoiler & Airdam, Metal armor over FP Plastic, Back armor breached, Driver Dead

Gate 2 - Gil - Reflex 2 - Corndog Express - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, 2 Laser Left, 2 Rocket Back, LR Metal over Normal Plastic, 40 points

Gate 3 - Martin - Reflex 3 - More Money Than Brains - Sedan, Electric PP, Driver only (Max Bling), 4 Tires, ML in Turret, 2 ML Front, Dropped Liquid Back, LR Metal over Normal Plastic, 20 points

Gate 4 - MenothJohn - Reflex 2 - Mid-Sized, Electric PP, Driver only, 4 Tires, 2 Laser Front, Oil Dropper Back

Gate 5 - Billy - Reflex 1 - Mid-Sized, Electric PP, Driver only, 4 Tires, back right wheel gone, Heavy Laser Front

Gate 6 - William - Reflex 1 - The Ox - Luxury, Electric PP, Driver only, 4 Tires (back left wheel gone), 2 RL Front

Gate 7 - Jeff - Reflex 0 - Luxury, Electric PP, Driver only, 4 Tires, back right wheel gone, 2 MG in Turret, 2 MG Front, FP Plastic Armor, Left Armor breached

Gate 8 - John - Reflex 3 - Toecutter - Mid-Sized, Electric PP, Driver only, 4 Tires, Guards Front and Back, VMG Top, Dropped Liquid Back, Blades Front, Spoiler & Airdam, LRFP armor







Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


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