Thursday, April 21, 2016

T8P1 - Combat


T8P1 - Combat

John fires his VMG at Menoth again. This time he needs a 4 to hit his back. He hits on a 4 1 for 4 3 damage - all stopped by metal.
He does not drop more oil. J18 ignites.
Menoth triggers both front Lasers at Billy's front left tire. He needs a 3 to hit. First one hits on a 6 4 for 4 3 4 damage. Wheel is destroyed so second Laser shot is ignored.
Billy fires at Menoth's front with his Heavy Laser. He needs a zero so it's an auto hit for 2 3 3 8 damage. Some is stopped by metal and the rest by FP plastic beneath.

Hazards for the phase...

Menoth takes 7 to the back and 8 to the front for a total of 15. Debris dropped and a hazard taken - no control roll needed.

Billy drops an obstacle from the wheel loss and takes a D3 hazard. He needs a 4 to keep control and rolls a 1. CT2: 5 1 -1 speed = 5, 30 deg fishtail (odd CW: 1) CW.

Loss of 2nd wheel scores Menoth a mobility kill for 20 points! It also sends Billy to CT1: 3 6 +3 diff -1 speed = 11, rolling.

Turn 8 Phase 2
Speed


Holding for...

John




Current Turn
John(3) - 70(m) - P1 straight then straight, P1 VMG hits Menoth's back; J18 ignites.
Martin(3) - 30(m) - P1 skid 1/4" then straight 3/4", P1 lose metal armor on right & drop obstacle
MenothJohn(2) - 30 - P1 straight, P1 destroyed Billy's left front wheel, +20 points, drop debris
Billy(1) - 30(m) - P1 straight, P1 hit Menoth's front
William(1) - 20(m) - P1 straight
Jeff(0) - 10(m) - P1 15 deg fishtail CW then D3 left, sideswipe Martin, will fishtail 15 deg CW



Previous Turn
John(3) - 70(m), P1 D1(D0) left, P1 VMG hits Menoth's right side, drop J14 as J13 ignites, P2 D1(D0) right, P2 drop J15 as J14 ignites, P3 straight then straight, P3 drop J16 as J15 ignites, P4 straight, P4 drop J17 as J16 ignites, P5 D1(D0) right, P5 drop J18 as J17 ignites
Martin(3) - 30, P1 D3 left, P2 straight, P3 three ML's take out Jeff's PP and right armor, P5 D1 left, lost control - will trivial skid
Billy(1) - 30(m), P1 D5 right, P1 lost back right wheel, will fishtail 30 deg CW, P2 HL misses John's turret, P3 fishtail 30 deg CW then straight, P5 straight
MenothJohn(2) - 25, P1 skid 1/2" then straight 1/2", P1 Lasers destroy Billy's back right wheel, P3 straight, P5 straight 1/2"
William(1) - 20, P1 straight, P1 RL's destroy Jeff's back right wheel, P3 straight
Jeff(0) - 20, P1 straight, P1 top MG's hit William's front, P1 will fishtail 30 deg CCW & skid 1/2", P3 fishtail 30 deg CCW then skid 1/2", slow to 15 then straight 1/2"
Gil(2) - Ped, P1 NW one square, P2 NW one square, P3 NW one square, P4 NW one square, P5 NW one square


Gate 1 - Joseph - Reflex 6 - NNN - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, RR in Turret, Spoiler & Airdam, Metal armor over FP Plastic, Back armor breached, Driver Dead

Gate 2 - Gil - Reflex 2 - Corndog Express - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, 2 Laser Left, 2 Rocket Back, LR Metal over Normal Plastic, 40 points

Gate 3 - Martin - Reflex 3 - More Money Than Brains - Sedan, Electric PP, Driver only (Max Bling), 4 Tires, ML in Turret, 2 ML Front, Dropped Liquid Back, LR Metal over Normal Plastic, 20 points

Gate 4 - MenothJohn - Reflex 2 - Mid-Sized, Electric PP, Driver only, 4 Tires, 2 Laser Front, Oil Dropper Back, 20 points

Gate 5 - Billy - Reflex 1 - Mid-Sized, Electric PP, Driver only, 4 Tires, front left & back right wheel gone, Heavy Laser Front

Gate 6 - William - Reflex 1 - The Ox - Luxury, Electric PP, Driver only, 4 Tires (back left wheel gone), 2 RL Front

Gate 7 - Jeff - Reflex 0 - Luxury, Electric PP, Driver only, 4 Tires, back right wheel gone, 2 MG in Turret, 2 MG Front, FP Plastic Armor, Left Armor breached

Gate 8 - John - Reflex 3 - Toecutter - Mid-Sized, Electric PP, Driver only, 4 Tires, Guards Front and Back, VMG Top, Dropped Liquid Back, Blades Front, Spoiler & Airdam, LRFP armor






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