Wednesday, July 6, 2016

T18P2 - Combat


All three remaining players fire this turn... This is going to be interesting...

T18P2 - Combat
John triggers his VMG, aiming at Martin's back left tire. He needs a 10 to connect... 6 6 - hit! Damage is 1 5. The wheel is NOT destroyed.

Menoth aims his twin forward lasers at Martin as well, targeting his front. He needs a 5...
First one - hit on a 3 3 for 3 5 6 damage. This is dropped to 7 due to the LR Metal, which absorbs some of the blast and is reduced. The plastic takes the rest and is not breached.
Second laser - hit on a 4 6 for 6 6 3 damage. This time the LR Metal drops it to 7 and is destroyed - the plastic underneath is also destroyed and some damage goes internal.

Martin's Driver had already lined up a shot on Menoth's Front with his Twin Medium Lasers. He needs a 4 to hit.
First one hits on a 3 6 for 5 5. Metal stops some and the FP plastic underneath stops the rest but is destroyed in the process.
Second one his on a 6 5 for 3 4. Metal stops some and the rest goes internal.

As for hazards - Menoth drops debris and takes a hazard - no control roll needed.
Martin drops an obstacle and takes a hazard - no control roll needed.

Turn 18 Phase 3
Speed



Holding for...

John


Current Turn
John(3) - 70(m) - P1 D4(D3) left then straight, P2 D1(D0) left, VMG hits Martin's back left tire
MenothJohn(2) - 15 - P1 NR straight, P2 Twin Lasers destroy Martin's front Metal and Plastic and damage goes internal
Martin(3) - 10 - P1 D1 drift left, P2 Twin Medium Lasers breach Menoth's front Plastic (Metal still intact) and damage goes internal

Previous Turn
John(3) - 70 - P1 D1(D0) left then straight, P1 destroy Martin's front left wheel with VMG, drop J24 as J23 ignites, P2 D1(D0) left, P2 drop J25 as J24 ignites, P3 straight then straight, P3 J25 ignites, P4 D2(D1) left, P5 D1(D0) left
William(1) - 0 - Ped - P1 no movement - DEAD
MenothJohn(2) - 10 - straight 1/4" then pivot to face the center
Martin(3) - 5 - P1 straight 1/4" then pivot to face William

Gate 1 - Joseph - Reflex 6 - NNN - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, RR in Turret, Spoiler & Airdam, Metal armor over FP Plastic, Back armor breached, Driver Dead

Gate 2 - Gil - Reflex 2 - Corndog Express - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, 2 Laser Left, 2 Rocket Back, LR Metal over Normal Plastic, 40 points

Gate 3 - Martin - Reflex 3 - More Money Than Brains - Sedan, Electric PP, Driver only (Max Bling), 4 Tires, ML in Turret, 2 ML Front, Dropped Liquid Back, LR Metal over Normal Plastic, 30 points

Gate 4 - MenothJohn - Reflex 2 - Mid-Sized, Electric PP, Driver only, 4 Tires, 2 Laser Front, Oil Dropper Back, 30 points, Metal over FP Plastic

Gate 5 - Billy - Reflex 1 - Mid-Sized, Electric PP, Driver only, 4 Tires, front left & back right wheel gone, Heavy Laser Front, mobility killed, LR Metal over LRFP Plastic (Metal on Left gone) - Driver Dead

Gate 6 - William - Reflex 1 - The Ox - Luxury, Electric PP, Driver only, 4 Tires (both left wheels gone), 2 RL Front, 10 points

Gate 7 - Jeff - Reflex 0 - Luxury, Electric PP, Driver only, 4 Tires, back right wheel gone, 2 MG in Turret, 2 MG Front, FP Plastic Armor, Left Armor breached, AR Rifle, 40 points

Gate 8 - John - Reflex 3 - Toecutter - Mid-Sized, Electric PP, Driver only, 4 Tires, Guards Front and Back, VMG Top, Dropped Liquid Back, Blades Front, Spoiler & Airdam, LRFP armor



Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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