Monday, May 23, 2016

T13P1 - Combat


T13P1 - Combat

John fires his VMG at Martin's Turret again. He needs a 6 and hits on a 5 4 for 6 1. Metals stops some and is reduced - plastic stops the rest. The top armor is breached but no damage goes internal. An obstacle is dropped.

Menoth fires at Billy again. He needs a -4 to hit, so it's auto. First Laser does 5 6 4 damage. LR cuts it to 7, which is all stopped by plastic. Second Laser does 6 6 4. LR drops it to 8. Plastic is breached and some goes internal, hitting the crew compartment. Another obstacle is dropped.

J18 burns out, leaving smoke.

Turn 13 Phase 2
Speed


Holding for...

John




Current Turn
John(3) - 80(m) - P1 straight then straight, P1 breaches Martin's top armor
William(1) - 0 - Ped jumps from car
Billy(1) - 0 - 
Martin(3) - 10 - P1 D3 left, P1 Lasers breach Left armor and Crew Compartment takes damage
MenothJohn(2) - 0 - 
P1 J18 burns out, leaving smoke

Previous Turn
John(3) - 80 - P1 D1(D0) right then straight, P2 straight, P2 misses Martin's Turret, P3 straight then straight, P4 D1(D0) left, P5 straight then straight
William(1) - 0 - P1 stay in car, P2 stay in car, P3 stay in car, P4 stay in car, P5 stay in car
Billy(1) - 0 - P1 stay in car, P2 stay in car, P3 stay in car, P4 stay in car, P5 stay in car
Martin(3) - 5 - P1 straight 1/4" then pivot due North
MenothJohn(2) - R5 - P1 straight back 1/4" then pivot to face Billy, hit obstacle, P1 twin Lasers strip away Billy's metal armor on left side and destroy some plastic
P1 J13 burns out, leaving smoke
P2 J14 burns out, leaving smoke
P3 J15 burns out, leaving smoke
P4 J16 burns out, leaving smoke
P5 J17 burns out, leaving smoke

Gate 1 - Joseph - Reflex 6 - NNN - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, RR in Turret, Spoiler & Airdam, Metal armor over FP Plastic, Back armor breached, Driver Dead

Gate 2 - Gil - Reflex 2 - Corndog Express - Mid-Sized, Electric PP, Driver only, 4 Tires, Wheel Guards Back, 2 Laser Left, 2 Rocket Back, LR Metal over Normal Plastic, 40 points

Gate 3 - Martin - Reflex 3 - More Money Than Brains - Sedan, Electric PP, Driver only (Max Bling), 4 Tires, ML in Turret, 2 ML Front, Dropped Liquid Back, LR Metal over Normal Plastic, 20 points

Gate 4 - MenothJohn - Reflex 2 - Mid-Sized, Electric PP, Driver only, 4 Tires, 2 Laser Front, Oil Dropper Back, 20 points, Metal over FP Plastic

Gate 5 - Billy - Reflex 1 - Mid-Sized, Electric PP, Driver only, 4 Tires, front left & back right wheel gone, Heavy Laser Front, mobility killed, LR Metal over LRFP Plastic (Metal on Left gone)

Gate 6 - William - Reflex 1 - The Ox - Luxury, Electric PP, Driver only, 4 Tires (both left wheels gone), 2 RL Front, 10 points

Gate 7 - Jeff - Reflex 0 - Luxury, Electric PP, Driver only, 4 Tires, back right wheel gone, 2 MG in Turret, 2 MG Front, FP Plastic Armor, Left Armor breached, AR Rifle, 40 points

Gate 8 - John - Reflex 3 - Toecutter - Mid-Sized, Electric PP, Driver only, 4 Tires, Guards Front and Back, VMG Top, Dropped Liquid Back, Blades Front, Spoiler & Airdam, LRFP armor



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